Stickman Hook may look simple, but certain stages can stop even experienced players. Below are five of the toughest levels and step-by-step strategies to help you glide through them with confidence.


1. Level 35 – The Stickman Hook Triple Swing Gap

This level introduces a wide gap that requires chaining three perfect swings.
How to beat it:

  • Grab the first hook and build strong momentum by swinging low.

  • Release at the peak and immediately attach to the second hook—don’t hold too long or you’ll lose speed.

  • For the third hook, tap quickly and release mid-swing to launch across the gap. Timing is more important than height.


2. Level 47 – The Bounce Pad Maze

Here you must mix swings with bounce pads placed between hooks.
How to beat it:

  • Use small taps to stay low when approaching the first pad.

  • Allow the bounce to lift you upward, then attach to the closest hook before falling.

  • Avoid over-swinging; short, controlled swings will keep you aligned with the final pad that launches you to the finish.


3. Level 62 – The Ceiling Spike Corridor

A narrow tunnel filled with ceiling spikes makes this level notorious.
How to beat it:

  • Hook as low as possible to avoid the spikes overhead.

  • Release only when your character is moving horizontally, not upward.

  • Make micro-swings to stay centered in the corridor until you reach the final safe hook.


4. Level 73 – The Momentum Drop

You start high but must drop through a vertical tunnel and hook instantly.
How to beat it:

  • Fall straight down without tapping—don’t panic.

  • The moment the hook node enters your reach, tap once to catch it.

  • A short, sharp swing will redirect your fall sideways toward the exit platform. Precision beats speed here.


5. Level 84 – The No-Hook Zone

This stage features a long section with almost no hooks at all.
How to beat it:

  • Build maximum momentum from the very first hook.

  • As you release, stretch the jump by letting your character fall longer before tapping again.

  • The landing is tight, so aim to touch down at a low angle to avoid bouncing off the edge.