Of course, it's tremendously well done. As a mechanical introduction into the match, it is flawless. As an introduction to the WOW Burning Crusade Classic Gold Warcraft's planet? The first starter experiences, individual to every race, do so much to produce the intense sense of belonging and cultural identity that Warcraft - a huge fantasy archetypes so cartoonish they get away with being, frankly, somewhat crass - doesn't have business boosting, but does. (You can decide on the original beginner experiences rather, if it's not your first character.)
After I had tried a couple of distinct routes into the game, though, my nostalgic worries began to look fragile in the face of these facts. Using Chromie Time - the time-warping feature, curated by an impish member of the Bronze Dragonflight - that I went from Exile's Reach into Cataclysm's version of the first continents; to the aged Burning Crusade; to Legion, my favourite of the more recent expansions; and finally into hatred for Azeroth, as intended. And I had to face it: modern World of Warcraft is as large an advance over Cataclysm as that has been over the first game. Probably bigger.
The worlds are much more visually rich, more dramatically scaled. Just as my veteran soul might be stirred by the sight of the canyons of Thousand Needles or the Borean Tundra, there is not anything from the older game which may touch your very first sight of the excellent, burnished ziggurats of Battle for Azeroth's Zuldazar. The story is so much more confident, pulled from the pursuit text and to the action, while your progress through the game is provided a strong thematic spine: base-building, a war effort, a pursuit for a fantastic artifact weapon. The world is not as secretive but more bountiful, dotted with treasure and boss creatures to draw you off the beaten path. An imperceptible slot machine sometimes upgrades your quest-reward items using a flourish, simply because you deserve it. It's such a lavish experience. Should you have to trudge through 10-year-old content to get to this? Of course you should not.
Obviously, there are a number of oddities. Whilst the level scaling handles most scenarios perfectly well, it's sometimes evident that you're playing what was originally high-level material when not yet out of your teens: Legion's class-specific quests, for example, occasionally set up enemy patterns intended for skills you don't have yet. The quests don't split, but you may see the joins. Chromie Time, meanwhile, isn't clearly signposted and a little confusing at present. You can, it seems, dot around between expansions at will using the existing geographic links, rather than requesting Chromie to time-shift you to when you would like to go, but it throws up some inconsistencies and scrambles a few quest-lines (at one point, I entered Orgrimmar's great hall to locate both Sylvanas and Garrosh were Warchief, simultaneously).
This overhaul does is change World of Warcraft by a game that's organised geographically, as a monumental odyssey through its many storied landmasses, to one which is organised . WOW is no longer place over its entire history. It is set over the previous couple of years. You can opt out of that if you need, but the sport as great as points out for cheap TBC Classic Gold you that you are bending the rules to do so and taking an unwarranted trip to the past. Why return?