Diablo 4 doesn't stray from the hack-andslash action that the series is known for Diablo IV Gold. However, movement feels more fluid and dynamic thanks to the evade button. First introduced in Diablo 3, the evade button feels more in-built into Diablo 4's sequel. Certain enemies can telegraph their attacks to the player, allowing the player to sprint away in response. As the players advance, additional options to evade and avoid, for example, being able to do multiple dodges at a time, will be removed.

The skill trees that is available in Diablo 4 has also evolved. For someone who has played all Diablo games, it was a little difficult to get used to. The options available grant players the ability to modify their game for specific games, yet won't cause newbies to feel lost. As a Barbarian, I could focus on dual-wielding weapons that allow for faster attacks that can deal more damage or use the slashing weapon with two hands for a spinning attack that lets me slice through large groups of enemies. The tree was like an endless array of attacks but there was a rationale to it all , just as it was in previous Diablo games.

As expected in a Diablo game there are plenty of dungeons available to clear to clear Diablo 4. but the game's open world feature adds an extra layer of mystery to the adventure. I was surprised when I found myself on a mountain and was able to "climb down" that led to a different part within the area.

Although it's not an extensive wide open world such as Elden Ring or The Legend of Zelda: Breath of the Wild the game was interesting to have greater area to explore. The previous Diablo games had procedurally generated maps that were huge, but very limited. While Fractured Peak was still restricted in its scope, it wasn't like I was restricted to the map. There are horses you can purchase but only after you've completed the quest, which is accessible later buy Diablo 4 Gold.