You must fight the three guards in the same moment. There'll be one safespot within the room, where it is possible to get rid of the meleer. The mage and the ranger's hits are dead true, and will hit you up to 18. Once you eliminate them, attempt to leave the room, and you'll come across a 6X6 mystery, with RuneScape gold an eight minute timer. If you can not complete the puzzle in eight minutes, the square's will rearrange, and you will have to start all over again. Once completed, it is going to show an image of what you presume to be Glouphrie.

Open the doorway, and you'll enter a conference room with eight filled seats of Lords of Arposandra. They have not noticed you however, as the room is dimly lit, and there is a small crawlspace you can squeeze into. Squeeze into it (60 agility demanded ), and they will be speaking in a strange language you presume to be a type of gnomish. Seven of the eight Lords will leave, leaving one who's coordinating some papers. He's one of the Lord that"greeted" you in the prison cell, so that you know he can talk English. You will squeeze out of the crawlspace, sneak behind him, cover his mouth, fall another teleorb, and you will be sent straight back into commander Veldaban. Dwarves in the black shield will then grab the Lord, and bring him into a nearby area. Veldaban: Good work, Zachman3334. Did you chance to find out anything else while you were in Arposandra?

I was in some sort of jail cell. They have very strong gnomes who use a magic I have never noticed before. And that is just their guards. Veldaban: That is not good. We are presently a great enemy of Arposandra free of doubt. We must cripple Buy 2007 runescape gold the Red Axe as fast as we could. Our spy figured out that their foundation is a storage home of all of their valuable information. There's information on the Black Guard, Dorgesh-Kahn, and even the Temple Knights. You have to burn the foundation, together with all of the information in it.