The dark fantasy action RPG Elden Ring, in true FromSoftware fashion, is filled with grotesque, eerie enemies and locales; in the fungal rot-infested Caelid Wilds, towards the scurrying severed hands known as the Fingercreepers, and almost anything to do using the Frenzied Flame. The recently announced DLC for Elden Ring, Shadow Of The Erdtree, promises new storylines, new areas, and new enemies for players to beat. The Shadow Of The Erdtree DLC will likely add much more nightmarish perils, biomes, and secrets much like as well as grosser, compared to the ones described below.
So far, the only real information players have concerning the Elden Ring: Shadow from the Erdtree DLC is a single illustrated image released by FromSoftware, depicting an area of golden grain, a blond-haired youth riding a Spectral Steed, along with a distant tree leaking golden sap. Elden Ring fans instantly identified the youth as Miquella, the eternally young brother of Malenia, and speculated the DLC would take place in some type of Dream World (since Miquella, underneath the guise of his St. Trina persona, cultivates sleep-inducing weapons and consumables). If the DLC instead occurs a Dream Realm, FromSoftware is free of charge to introduce a variety of nightmarish additions.
10. New Types Of Godskin Enemies
Nightmarish on both a mechanical and narrative level, the Apostle and Noble Godskin enemies of Elden Ring are generally members of the god-slaying species who cloak themselves within the skin of the deific victims and stretch their health in nauseating ways while fighting the ball player. The Shadow Of The Erdtree DLC could shine more light around the Godskins as well as their Gloam-Eyed Queen ancestor allowing players to discover and explore their homeland (or underground hive). There, players might encounter swarming juvenile Godskins or elders who've gained truly non-human physical characteristics for example claws, more tails, or draconic Blackflame-breathing maws.
9. The Shadowbound Beasts Of Miquella And Malenia
In the field of Elden Ring, worthy candidates for godhood for example Queen Marika or Lunar Princess Ranni gifted with Shadowbound beasts - wolf-like servants engineered through the Two Fingers using their Divine Towers to become watchdogs for his or her "Empyrean" masters. In the base game of Elden Ring, players encounter Marika's Empyrean, Maliketh the Black Blade, and Ranni's Empyrean, the earnestly loyal Blaidd. Theoretically, the twin Demigods, Miquella and Malenia, who're also Empyreans using the potential to become gods, also need to have Shadowbound beasts of their own, which might appear within the Shadow Of The Erdtree DLC as Rot or Abundance-inflicted canine horrors.
8. New Kinds Of Starspawn Enemies
All over the Lands Between of Elden Ring, players can stumble across literal extraterrestrial lifeforms born from falling meteors and able to wield strange gravitational magic. The Alabaster and Onyx Lords, elf-like creatures of living rock and magic tutors towards the misunderstood Starscourge Radahn, are hostile in-game, yet sentient. The ant-like Fallingstar Beasts and also the dragonfly-like Astels they evolve into are animalistic and able to warp space and time. New, alien-looking "Starspawn" enemies along with wrinkles would be a fun addition to the Shadow Of The Erdtree DLC, whilst giving players methods to unlock new Gravity Sorcery spells and weapons.
7. The Manticore-Shaped Avatar of Rot
Certain talismans, weapons, and armor take hold Elden Ring tells tales of the wandering warrior blessed with a river spirit who faced down an Avatar of Rot and sealed it away underground. In the underground Lake of Rot, players can find a Rot-inflicting Scorpion's Stinger dagger weapon referred to as being "crafted in the relic of the sealed outer god" defeated through the Blind Swordsman character of Elden Ring and "fashioned from the great scorpion's tail." This has led some players to think the Outer God referred to as Scarlet Rot is a scorpion or giant manticore of some type. If true, this type of boss could be both terrifying and hardship for players to conquer in Elden Ring's future DLC.
6. New Kinds of Poison Swamps
Every FromSoftware dark fantasy RPG from Demon's Souls onward has already established a poison swamp area where merely walking across the ground can afflict player characters having a health-draining contagion. This tradition of game design, which frustrates players and delights creative director Hidetaka Miyazaki, turns up in Elden Ring's Scarlet Rot-infested Caelid Wilds, the Shaded Castle, and Lake of Rot areas. The Shadow Of The Erdtree DLC may introduce new poison swamp areas or any other kinds of status-effect-inflicting hazard zones players must traverse - deep space moons where darting outside inflicts Frostbite, briar patches where movement afflicts Hemorrhage, might be two methods to implement this.
5. Nightmare Realms Like In Bloodborne
In Bloodborne, the alien deities referred to as Great Ones appear in both the material worlds and realms of dream, their eldritch minds generating nightmarish lands players can explore. Elden Ring, which borrows many gameplay mechanics and lore ideas from Bloodborne, might use DLC to flesh out Bloodborne's concept of Hunter's Dreams and nightmare realms (already seen within the Godwyn, Prince of Death dream realm where Lichdragon Fortissax could be fought). In these Nightmares, whether from Outer God or Demigod, players may discover dark secrets or confront monsters spawned from the deity's traumas.
4. A Hostile, Spell-Weaving Two Fingers Entity
Few entities are as vital towards the story of Elden Ring because the Two Fingers, literal twin-fingered hand creatures who convey messages in the Greater Will and manipulate the fates of mortals, Tarnished, and Demigods to be able to maintain the Golden Order. Besides the twitching Two Fingers entity who resides within the Roundtable Hold and also the Frenzied Flame-granting Three Fingers Tarnished can meet below the Royal Capital, players only encounter Two Fingers entities who're dead. A living, hostile, and mobile Two Fingers enemy, scurrying around just like a Fingercreeper and weaving strange spells floating golden glyphs could be an unnerving DLC enemy.
3. Items That Transform The Player Character Model Into Something Monstrous
Another cool concept Elden Ring's upcoming Shadow Of The Erdtree DLC could grab from older FromSoftware games is items (or Runes) that transform players using their familiar human forms into shapes that are decidedly alien or animalistic. In the Dark Souls games, players can use Dragon Stones to change into draconic humanoids with breath and claw attacks (prototypes of Elden Ring's Dragon Communion Cathedrals and Incantations), while Bloodborne's own DLC offered players two Caryll Runes used to change into werewolves and alien flowers whilst upgrading the attacks of certain weapons. Similar DLC items could transform Elden Ring's gameplay in fun ways.
2. An Area That Reflects The Future Of The Frenzied Flame Ending
In the Lord of Frenzied Flame ending, one of the darkest and bleakest end scenarios in Elden Ring, the Tarnished player character, head is replaced with a sickly yellow ball of fire, incinerates the Erdtree, the main city surrounding it, and potentially the whole world, a criminal offense so vile that Melina, when a friendly aid towards the Tarnished, vows to kill them using the power of Destined Death. One from the areas or future timelines within the Shadow Or The Erdtree DLC could let players wander through this apocalyptic future, fending off amalgamated monsters fused through the Frenzied Flame, and perhaps even fighting a furious Melina boss.
1. A Phantom Of Queen Marika In Her Prime
Smithing Master Hewg, the Misbegotten Blacksmith in the Roundtable Hold, sometimes discusses how Queen Marika, a vessel from the Elden Ring, once commanded him to forge a weapon able to slay a god, reminiscing concerning the "sheer terror of her." This goes to exhibit just how terrifying and powerful Marika should have been in her heyday as god-empress from the Lands Between. Elden Ring's Shadow from the Erdtree DLC, whether it lets players travel back in time towards the past, could challenge them to have a boss battle against a mimicry of Queen Marika The Eternal in her prime, or perhaps a pre-divine Marika whose simply a fearsome Numen having a stone hammer.
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