The issue I have with certain communities of RS gold this day is that they create a policy or "filter" in accordance with the current circumstances and then adhere to it for a long period of time. The reason this happens is that the situation changes rapidly and the community leaders do not change their policies in response to reflect the changing circumstances.

Jagex set an user-friendly policy and has stuck to it. The result is that Jagex gets more feedback from users. Jagex could be described as widening their eyes and not shutting their eyes when a large beam of light hits them. This causes them not being capable of effectively reviewing any feedback and follow all wishes.

Jagex isn't the only community I see this problem with. In reality, when community leaders choose co-leaders to help them lead the community, they are encouraged to create some policies so confusion is not created. Although this is the way policies start, it's not a good decision to keep a policy or filter in place for too long. Sometimes, when activity decreases websites keep filtering the same amount of light'. This results in a huge decrease in traffic and less content being uploaded.

To make it easier for you to understand, I will use an example from my personal life. When I moderate Clan Chats, my conduct and how I talk is influenced by the chat participants. If there are only a few players in CC I try to talk to them, have fun with them, and play around.

But, when there are around 15-20 people in the chat, I automatically get a little more serious (still friendly) and I don't get as personal as normal. This is due to the fact that I'm accountable for moderated clan chats that are more likely than normal to have certain Trolls. The dynamic filtering feature is also available.

Jagex's March 2004 strategy for "Randomly generated situations" is the second assumption. Each time you go to it, a brand new adventure is created for you and your friends. Create an adventure group and embark on your own personal quest" (source) is in line with the new skill.
Evidence: Not actually. But the game engine of RuneScape is shared with MechScape/Stellar Dawn so it's possible that RuneScape has been able to do things previously unattainable.

The Roleplay / Dungeon Master theorem - My guess as to how it all ties in. What could this mean? It could be something to do questing in dynamically generated instances of worlds. This would allow groups of players to go on custom dungeon adventures and require the skills for a game master in order to manage the adventure. As such the skill would be for the "dungeon master" or adventurer/roleplayer to be able to better control the adventure (maybe it'd allow more people in the adventure, higher level enemies, better loot, etc). This is in line with MMG’s statement that "the community will be thrilled" since it's focused on the community. But, he could OSRS buy gold have simply said that players would love the experience.